The world of rifts most commonly used as a playground for
gamers who wish to incorporate multiple pallidium games into one setting
.Few realize the actual story line or contents within the rifts world
.Most would just rather be able to play their favorite mutant animal
using martial arts in a veritech fighter.Although this does provide
for entertaining games there is so much more to rifts then a game
colliage.Even staying within the united states there are so many
factions working against each other.What lies within that is
intricate plot detail and enticing story line.
This collumn will include ways and ideas to further your game by
creating elements of realism but yet keeping the fantasy alive.
The first and most important part of roleplaying is character
generation.This process should not be hand your players some books
,and then tell them to come back when ready.The first part of a
story is background.So characters should have one too.A few
descriptions is fine and dandy if all you want to play is joe the juicer
.If you want to play a character that seems as real as the imagination
lets then you need intricate detail.Where he went to third grade
or his 3rd uncles name isnt needed.What is are all those things
that make his persona today.Did he come from an abusive household?
Was his father the president of Florence?These important plot driving
questions should be awnsered and made during creation.
Some GM's may want to dissallow certain types of backgrounds for
game flow or playability reasons.Other than that the world is yours
for the making.Things a GM may want to look out for or even
encourage in some games.Do any of the other players secretly or
openly hate another pc?Is there any confliction of intrests?
Dont worry some conflict makes for interesting roleplaying.
Too much and you'll have a grand melee with all the characters
waging war.Some of the characters background can even be directed/
influenced by you.Say for instance a character wants to play a
cs deadboy and the rest of your pc's want to be db's.
Never fear game plot device is here.Ask the pc if he wants his character
to be undercover following this group of db's.The CS in the meanwhile
will mostly leave the character alone.Hoping that these db's will unveil
their secret plot to??So even when there is total conflict you
can possible make plausible reasons why other then having a band
Should I allow this oddball character he might disrupt
game balance?First look at what all the other characters are.
If there arent alot of combat monsters or maybe they all are combat
monsters.What you are looking for is will this character disrupt my
game.If he despenses of all your threats with ease then try
a different enviroment.You'll find for instance the killer ninja
from hell character is mostly useless in a large scale battle
where ranges are great or he doesnt help that much when it comes to
salvaging gear.Sure he was able to sneak in pass those guards with ease
but now how does he know wich computer chip was it,he needs to steal.
Also Oddball characters should require even more descript background
stories.They should seem reasonable and somewhat original.This
will keep repeating character types to a minimium.
Last but just as important make sure the characters somewhat
compliment each other.Every one shouldnt be a crazie,etc..
Does one guy have real bad luck roll all shitty attributes
and on top of that his character wont help in any situation?
If so maybe boost some of his attributes or/and give him
that secret whammy device or friend up high.This can make the difference
in a bad character and a lot of fun.On one last note you should
never pay too much attention to one player this will lead to
game boredom.Hence you should turn to bob even though he usually
makes bad decissions and ask him what he wants to do.Even before
your star character.Dont worry about ignoring him every once in
a while they usually shine through regardless.